DTX102

Year 11 Digital Technologies - Semester B

Course Description

The aim of these semester courses is to familiarise with digital design tools, concepts, conventions and apply basic iterative process when creating an interactive media (2D or 3D) within a set brief.

Students will consider relevant implications as they develop their digital outcomes.

Semesters 2 and 4 (Terms 3 and 4):

Implementing an algorithm or program

Use algorithms to create a complex program that includes Inputs, Outputs and

Sequencing

Course Overview

Term 3
The class is split in two with
(1) those new to the subject doing the above course for the two terms in the
semester.
(2) DDDO Project – developing a school-based resource based on a social need
within the school. Internal stakeholders (i.e., teachers or support staff)
Those taking this subject again in the second half of the year will be directed towards
creating their own digitally designed passion project, usually either a multi-page
website or a digital-video. This must include planning documentation to keep it in line
with the requirements, expectations and skill levels required for Level 2DTX
Due Week 6, Term 4 (16 weeks)
Either digital video or website design to outline and/or promote a need from within the
school.

Term 4
DDDO Project – developing a school-based resource based on a social need
within the school. Internal stakeholders (i.e., teachers or support staff)...PROJECT COMPLETION

Semester B
Use basic iterative processes to plan and develop a digital outcome

Students who have completed the DTX101 course will use their brief from the first semester to continue with their digital outcome during this semester.

Recommended Prior Learning

Students need to have beginner/intermediate technical skills of relevant software programmes for their digital outcomes.

Student should have completed Year 10 Digital Design or Digital Technologies.

10 Digital Design and/or 10Digital Technology and/or 10 Makerspace are all

useful pre-requisites

Personal lap-top strongly recommended but not essential (8Gb RAM strongly

recommended, any model but 14-inch screen best); one good headset/earphones.

Contributions and Equipment/Stationery

Students must have their own digital device and equipment relevant to their passion project scope. Bring your own headphones to this course.

Digital Media equipment may include:
- iPad and stylus
- laptop with graphics capability
- digital camera and video gear
- editing software
- external hard drive
- microSD

Programming equipment may include:
- Hardware components ie. Raspberry Pi, Arduino
- Electronics sensors
- Robotics components

Pathway

Disclaimer

It is the policy to have school-wide policies that inform parents and students of the criteria for administering all Assessments for National Qualifications.


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POLICY
It is the policy to have school-wide policies that inform parents and students of the criteria for administering all Assessments for National Qualifications.